This module aims to introduce participants to the exciting possibilities of integrating Augmented Reality (AR) and Virtual Reality (VR) technologies into the vocational education classroom. It provides participants with the competencies they need to effectively integrate AR and VR tools into the VET classroom to improve student engagement, understanding, safety and overall learning outcomes. Participants will have the opportunity to explore AR and VR tools and create their own immersive experiences.

Objectives:

- Describe augmented reality (AR) and virtual reality (VR) and its use in vocational education.

- Identify potential benefits and challenges associated with implementing AR and VR in the classroom.

- Explore in AR- and VR-technology's relevance for Vocational educational purposes.

- Discuss the integration of AR and VR activities in vocational school curricula.

Content:

- Principles of Augmented and Virtual Reality 
- Hardware / Software (different applications, tools and platforms, engagement and motivation, glasses, accessories) 
- Relevance to Vocational Education (use in classroom, benefits and challenges, advantage and disadvantages)
- Impacts on teaching and learning, curricula, own immersive experiences, students with disabilities.